Be the Tree


Tanaris – Crashed Zeppelin

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We hear a lot about how, generally speaking, the Balance spec is not viable and how no one wants a Balance druid in his or her group. While there are Balance druids out there who are doing their spec and their class proud, the fact remains that Balance is the least traveled path. So, the best place to start examining this spec is at the beginning: the first tier.

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Wrath vs. Starfire

Last night in guild chat, someone posted a trinket (I don’t recall the name, was too busy fighting multiple mobs) that gave +damage to Starfire. Our Balance druid (we only have one) remarked that two Wraths do as much damage as Starfire. His comment got me to thinking about this question: Which is more effective: Wrath or Starfire? To better answer that question, let’s apply the following criteria: 1) Mana cost, 2) Cast time, and 3) Damage.

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Hoodoo, Mojo, and Pirate Hats

This past weekend yielded substantial results in both leveling and gear.  I had spent the majority of last week hovering around 45 due to a brief hiatus from playing my main and spending time on my shaman and paladin. On Friday, I got Gillir back into action and hit 46. Then on Saturday he hit 47.

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Saw this post on WoW Insider so I went over and took the mentioned questionnaire. Here are the results:


EASK players often live by the phrase ‘The journey is often more enjoyable than the destination.’ They are motivated by meeting the challenges of the world, but they are usually in no rush–because seeing the creatures and places of the world is even more fun.

Breakdown: Achiever 53.33%, Explorer 86.67%, Killer 13.33%, Socializer 46.67%

The Bartle Test was originally designed for players of MUDs (multi-user dungeons) but continues to have applicability to virtual worlds of all kinds–especially MMORPGs. The test attempts to measure a player based on what they enjoy most about a game, based on four axes:

The Four Bartle Catagories
  • People with high Achiever scores tend to prefer collecting points, levels, treasure and accomplishments that set them apart from other players–or simply present challenges.
  • People with high Explorer scores tend to enjoy finding all of the unique areas of the world, often enjoying the immersion of the experience. Finding a place with unique monsters and seeing what those monsters do is usually more fun for an Explorer than defeating the monsters themselves.
  • People with high Killer scores prefer the player-versus-player aspect of any game more than anything offered by the environment. They often relish the adrenaline and challenge of pitting themselves against real players.
  • People with high Socializer scores enjoy interacting with other people, forming organizations, and finding cooperative solutions to the challenges within the virtual world.

Actually this test makes for a much-needed reminder for why I play the game. Sometimes I stress myself out about leveling or worry about making mistakes, and so I forget to simply enjoy the game and have fun.

Happy 4th (Belated)